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There’s also an RPG-like mode called “Beneath”, where the player picks a character from a selection of various classes (warlock, warrior, and more) and ventures into an underground cave to fight enemies which will drop experience points and gold. Fighting will eventually unlock special moves that can be performed once enough enemies have been defeated, but it takes too long to unlock them - I had to actually check my notes about them because I forgot they were there. The main play mode is just a lot of brawling with five areas to pick from - a bar, a prison, a disco, a pirate cove and a Wild West saloon. Each landed hit showcases location-based damage that makes everything a bit more realistic, despite PTTR using blocky Minecraft-like voxel graphics. It’s possible to pick up weapons like pool cues, vinyl records, ashtrays, and so on, but the fighting system is simple and mostly based on punches and kicks. That is the complete summation of this experience. Seen from a first-person perspective, the player goes around each level and beats everyone they see to death - and that’s it. For folks like me who just want a simple outlet to blow off some steam, Paint The Town Red offers virtual beatdowns in great amounts… but not much else. Granted, I’m not saying it’s an educational experience, but it is great stress relief when one has had a bit too much of the daily grind. If you ask me, there’s nothing as satisfying as beating down a virtual opponent in a videogame. LOW A repetitive combat system and only a few different levels. HIGH The damage modeling makes the fighting feel satisfying.